class ParticleManager{
	public static texture;
	public static config;
	// public system:particle.GravityParticleSystem;
	public constructor() {
		// super();
		// ParticleManager.texture = RES.getRes("leaf");
		// ParticleManager.config = RES.getRes("leaf_json");
		// this.system = new particle.GravityParticleSystem(this.texture, this.config);

		// this.system.start();
	}
	public start():void
	{
		// this.system.start();
	}
	public stop():void
	{
		// this.system.stop();
	}
}